![]() |
|
|
第 1 楼 |
|
初级会员
![]()
帖子: 214
声望: 9
注册日期: 2005-12
|
修改WTF\config.wtf wtf扩展名没有见过,是一个未知文件的图标,别怕,用记事本打开,看起来会很乱,但是可以用,建议使用editplus打开。 打开后会看到很多SET 。。。。。 之类的东西。 其实每个都可以修改,不过建议在没有完全弄明白你在干什么的时候还是不要去干。 下面是几个我在用,而且默认wtf里没有的东西 SET accountName "" 保存用户名,每次登录的时候只需要输入密码,也适合去网吧的人,吧写好的wtf带网吧,丢失帐号的几率又会降低一些。 SET ShowTargetCastbar "1" 显示目标施法进度 SET targetNearestDistance "50" TAB选择面前目标有效距离默认是20,这个比较好用,尤其是对用TAB选择目标的猎人来说。 targetNearestDistance - TAB选择面前目标有效距离 targetNearestDistanceRadius - TAB选择背后目标有效距离 CombatLogRangeHostilePlayers "50" (注:对敌对玩家的战斗记录探测范围变成50码) CombatLogRangeCreature "50" (注:对怪物的战斗记录探测范围变成50码) 以上是本人认识,且感觉有用的部分,以下是洋鬼子弄得比较相信的东西,有兴趣的可以自己研究。 Camera cameraBobbing cameraBobbingFrequency cameraBobbingLRAmplitude cameraBobbingSmoothSpeed cameraBobbingUDAmplitude cameraCustomViewSmoothing cameraDistanceMax cameraDistanceMaxFactor cameraDistanceMoveSpeed cameraDistanceSmoothSpeed cameraDive cameraFlyingMountHeightSmoothSpeed cameraFoVSmoothSpeed cameraGroundSmoothSpeed cameraHeightIgnoreStandState cameraHeightSmoothSpeed cameraPitchMoveSpeed cameraPitchSmoothSpeed cameraPitchSmoothMin cameraPitchSmoothMax cameraPivot cameraPivotDXMax cameraPivotDYMin camerasmooth cameraSmoothPitch cameraSmoothStyle cameraSmoothTrackingStyle cameraSmoothYaw cameraSmoothTimeMin cameraSmoothTimeMax cameraSubmergeFinalPitch cameraSubmergePitch cameraSurfacePitch cameraSurfaceFinalPitch cameraTargetSmoothSpeed cameraTerrainTilt cameraTerrainTiltTimeMin cameraTerrainTiltTimeMax cameraView cameraViewBlendStyle cameraWaterCollision cameraYawMoveSpeed cameraYawSmoothMax cameraYawSmoothMin cameraYawSmoothSpeed Controls assistAttack autoClearAFK - Clear AFK upon movement autoDismount - Dismount when trying to use an ability autoDismountFlying - ...even when flying AutoInteract - ? automoveturnspeedwide - ? automoveturnspeednarrow - ? autoRangedCombat - Automatically switch between ranged and meelee attack autoSelfCast - Automatic self-casting deselectOnClick - ? Joystick - Enable Joysticks mouseInvertYaw - ? mouseInvertPitch - ? mouseSpeed - Mouse speed stopAutoAttackOnTargetChange - Stop attacking when switching targets targetNearestDistance - TAB选择面前目标有效距离 targetNearestDistanceRadius - TAB选择背后目标有效距离 CombatLogRangeHostilePlayers "50" (注:对敌对玩家的战斗记录探测范围变成50码) CombatLogRangeCreature "50" (注:对怪物的战斗记录探测范围变成50码) CombatLogRangeParty "50" CombatLogRangePartyPet "50" CombatLogRangeFriendlyPlayers = "50" CombatLogRangeFriendlyPlayersPets = "50" CombatLogRangeHostilePlayersPets = "50" CombatLogRangeParty = "50" CombatLogRangePartyPet = "50" CombatModeMaxDistance = "50.0f" Graphics anisotropic - Anisotropic filtering baseMip - base level for mip mapping bspcache - ? DesktopGamma - Level of desktop gamma (?) DistCull - ? doodadAnim - Toggle animated geometry farclip - ? ffxDeath - Enable full screen death effect ffxGlow - Enable full screen glow effect ffxNetherWorld - Enable full screen "nether world" effect, e.g. for a Mage's Invisibility ffxRectangle - ? footstepBias - ? frillDensity - ? fullAlpha - ? Gamma - Gamma level gxApi - Graphics API to use gxAspect - Preserve aspect ratio for windowed mode gxColorBits - Color bits gxCursor - Enable hardware cursors gxDepthBits - Depth bits gxFixLag - Smooth mouse cursor gxMaximize - When using windowed mode, maximize the window gxMultisample - Enable anti-aliasing (e.g. "4" for 4x multisampling) gxMultisampleQuality - Quality for anti-aliasing (?) gxOverride - ? gxResolution - Screen resolution (e.g. "1280x1024") gxRefresh - Refresh rate in Hz gxTripleBuffer - Enable Triple Buffering gxVSync - Enable VSync gxWindow - Windowed mode horizonfarclip - ? hwDetect - Perform hardware detection for best values mapObjOverbright - ? mapObjLightLOD - ? mapShadows - Toggle map shadows MaxLights - Maximum number of hardware lights M2UseZFill - ? M2UseClipPlanes - ? M2UseThreads - Use multiple threads M2UsePixelShaders - Enable pixel shaders for models M2BatchDoodads - ? M2UseShaders - Enable vertex shaders for models M2Faster - Optimization level M2FasterDebug - ? UIFaster - UI acceleration level nearclip - ? occlusion - ? particleDensity - Particle density pixelShaders - Enable pixel shaders PlayerFadeInRate - fade in rate for player mouseover PlayerFadeOutAlpha - min fade out alpha for player mouseover PlayerFadeOutRate - fade out rate for player mouseover shadowBias - ? shadowLevel - Level of detail for shadow mip maps shadowLOD - Level of detail for (unit?) shadows showfootprints - Enable footprints showsmartrects - ? SkyCloudLOD - ? SmallCull - ? specular - ? spellEffectLevel - Spell Effect level SplineOpt - ? texLodBias - Texture Level of Detail Bias (?) triangleStrips - ? trilinear - Enable trilinear filtering unitDrawDist - Unit draw distance useWeatherShaders - Enable weather shaders violenceLevel - Changes the violence level of the game waterLOD - Level of Detail for water weatherDensity - Level of weather effects Interface BlockTrades - Block trade requests ChatBubbles - Enable chat bubbles ChatBubblesParty - Enable party chat bubbles CombatDamage - Enable damage display over target CombatHealing - Enable healing display over target combatLogOn - Enable combat log (?) CombatLogPeriodicSpells - Enable periodic spells in combat log (?) gameTip - ? guildMemberNotify - Display notification when guild members log in or out minimapZoom - Minimap zoom level (?) minimapInsideZoom - ? ObjectSelectionCircle - Size of the targetting circle PetMeleeDamage - Show pet meelee damage PetSpellDamage - Show pet spell damage profanityFilter - Enable profanity filter rotateMinimap - Rotate minimap spamFilter - Enable spam filter screenshotFormat - Screenshot format screenshotQuality - Screenshot quality (0-10) showGameTips - ? showLootSpam - ? ShowTargetCastbar - Show your target's cast bar ShowVKeyCastbar - Show target's cast bar under nameplates scriptErrors - Show script errors (?) scriptProfile - ? statusBarText - ? UberTooltips - Show "extended" tooltips uiScale - Interface scale UnitNameRenderMode - ? UnitNameNPC - Show NPC names UnitNameOwn - Show player name UnitNamePlayer - Show other players' names UnitNamePlayerGuild - Show guild tags UnitNamePlayerPVPTitle - Show PvP ranks before player names useUiScale - Enable interface scaling Sound All volumes are float values from 0.0 to 1.0. AmbienceVolume - Ambience volume ChatAmbienceVolume - ? ChatMusicVolume - ? ChatSoundVolume - ? EmoteSounds - ? EnableAmbience - Enable ambient sounds EnableGroupSpeech - Enable voice emotes (?) EnableErrorSpeech - Enable error sounds ("Can't cast that yet!") EnableMusic - Enable music EnableSoundWhenGameIsInBG - Enable sound while the game is minimized FootstepSounds - Enable footstep sounds MapWaterSounds - Enable water sounds MasterVolume - Master volume MasterSoundEffects - ? MusicVolume - Music volume SoundBufferSize - Sound buffer size SoundDriver - Sound driver SoundInitFlags - Initialization flags for sound system (?) SoundListenerAtCharacter - Play sounds at character SoundMemoryCache - Sound system memory cache size SoundMixer - Sound mixer to use SoundMixRate - Sound mix rate SoundNumChannels - Number of sound channels SoundOutputSystem - Sound system SoundReverb - ? SoundRolloffFactor - Sound rolloff factor (?) SoundUseHardware - Enable hardware acceleration SoundVolume - Sound volume SoundZoneMusicNoDelay - ? Unknown It is unknown what these settings do and which category they would belong to. They have not been tested and might be variables for internal/debugging use only. CombatModeMaxDistance - ? CombatDeathLogRange - ? Errors - ? ErrorLevelMin - ? ErrorLevelMax - ? ErrorFilter - ? heapAllocTracking - ? PlayerAnim - ? secureAbilityToggle - ? ShowErrors - ? TargetAnim - ? timingTestError - ? timingMethod - ?
__________________
木哈哈哈………… |
|
|
|